Virtual reality is becoming a more popular technology in the wake of high-profile product launches like the Oculus Rift and HTC Vive but it is still several years away from “hypergrowth” and mainstream adoption, a new study found. In the 2016 Virtual Reality Industry Report , issued jointly today by Greenlight VR and Road to VR , and which offers a 10-year roadmap for the VR ecosystem, the researchers predicted that while there will be 2 million–non-Google Cardboard–virtual reality headsets in consumers’ hands by the end of this year and 36.9 million by the end of 2020, the VR industry is still six to eight years away from hypergrowth or a tipping point in adoption of the medium. That said, the study predicted that by the end of 2025, there are likely to be 135.6 million VR headset in use, of which 122 million will be mobile. The consumer VR era kicked off in earnest last fall with the launch of Samsung’s mobile Gear VR and was further bol...