While the first generation of VR devices is still concerned with its own usability and usefulness, product features like display resolution, frame rates, product weight, and comfort dominate the conversation, whereas more aspirational aspects like shared experiences, human interactions, and other positive outcomes are much lower on the list of priorities. Mapping out the VR devices that are on the market today or are slated to be shipped later in 2016 according to their immersiveness and inclusiveness the results are clear — while current products support different levels of immersiveness, they all fall short in bringing other people into the VR experience. The trajectory for second generation headsets points to increased immersive qualities – the current key ingredient in creating premium VR experiences. Future virtual reality devices will become untethered, smaller, and lighter, and thus more mobile, further “tune out” physical reality with more lifelike 3D video and au...
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