No offense to Captain Kirk, but I always felt I was better equipped to take the Star Trek Enterprise Drone to warp speed. I mean, I spent my childhood watching science fiction and riding my bike like it was a spaceship, I just knew I could fly the Starship Enterprise like a maestro. With The Star Trek Enterprise Drone , We Can All Be Captains Of course a remote controlled Star Trek Enterprise Drone is going to look awesome as it flies, at warp speed, through the air. What is impressive is the fact that the Star Trek Enterprise Drone looks so good when sitting still. A nice added touch for collectors, you even get a display stand. Boldly Go Where No Drone Has Gone Before With an integrated light system, 10+ authentic sounds, and advanced quadcopter technology, the RC Enterprise lets you explore space with smooth and stable flight. Pull the trigger on the remote control to initiate warp drives. The Star Trek Enterprise D...
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Showing posts from August, 2017
Flight Force Micro Drone
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Flight Force Micro Drone. It's a bee... it's a fly... it's a Micro Drone! The Flight ForceTM Micro Drone is small, sneaky, and can fly where others can't--indoors or out! Its unique, compact design is only 2 inches long, and its quick and easy maneuverability makes it great for flying indoors without getting into too much trouble. And the 6-axis gyro keeps the drone super stable so it's great for flying outdoors, too! (As long as it's not too windy.) Switch from 3-channel to 4-channel mode and fly faster as your piloting skills progress, and practice 360o flips in different directions with just the press of a button. Small & sneaky: goes into areas larger drones dare not fly 6-axis gyroscope: makes drone easy to fly and keeps it stable Flight moves: hover , forward, backward, side to side, up and down & 360o flips Flight type: indoors & outdoors (light winds) Flight speeds: 3 Flight modes: 3- and 4-channel for basic and advanced flying Controll...
The Advancement of Virtual Reality is Taking Shape
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As in any medium that mixes hardware and software, the success of virtual reality is entirely dependent on the development and availability of content that consumers want, and are willing to pay for. And while there are a growing number of developers building VR content, the people doing that work seem like they don’t expect to be able to make much money doing so anytime soon. According to the study, developers expect “dramatic” growth of between 200% and 300% by 2018, and “believe [VR’s] ‘inflection point’ is still two-to-three years off.” More to the point, developers seem aware that in the short term they won’t be making a lot of money off their VR efforts. That’s in part because they think there will be multiple models of VR content, and prices for that content that are either very low or very high. In total, 51% of all VR content is expected to cost $24 or less. Still, developers are flocking to virtual reality, with 44% of all of those working to build VR content ha...