Destiny 2 (PC) Special offer


In what will be the first of many lengthy articles about Destiny 2, I’m ready to share my initial thoughts about the full release. I managed to snag early access yesterday morning, and forgoing work and sleep, I probably have 15 hours or so in already. That’s been enough to beat the central campaign and explore a number of the game’s other facets, and it’s time to share some early impressions, though obviously as we learned from Destiny 1, this is a series that requires a lot of time put in to get the “full” experience.
Destiny 2 makes a hell of a first impression, and it’s very difficult to see the game as anything other than a massive improvement from vanilla launch, and also a step up from where we last left the game post-Rise of Iron after three years. It’s been streamlined well, many of its weakness have been bolstered into strengths, and it remains just as fun as Destiny 1 ever was to play, thanks to some post-beta damage value tweaks.
For the first time, Destiny 2 presents something resembling a coherent story. Miles ahead of the mangled mess that was vanilla, but even better than The Taken King. Ghaul, unlike Oryx, is not some nebulous space-worm immortal interdimensional god of terror. He is just a really tough Cabal general, one who hates that the Traveler has blessed puny humans with the gift of Light, something he wants to take for himself, by force if he has to, which is why he wraps up the Traveler in some sort of giant web…thing as the game opens.
You, nameless, and now permanently voiceless Guardian, have to root around in the dirt until you manage to get your light back and can start kicking ass effectively again. This does not take very long.

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