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One Hit Wonder E-Liquid - Drippn Whip - 180ml

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Drippn Whip is a special collaboration between One Hit Wonder and the world famous Instagram personality @TheFatJewish, presenting a delicious new take on one of the most revered dessert elements in history - whipped cream! Get it now One Hit Wonder E-Liquid - Drippn Whip - 180ml

Innokin MVP4 100W TC Box Mod

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The Innokin MVP4 100W TC Box Mod carries on the heritage of the benchmark MVP platform, one of the originators of the now standard Box Mod form factor, packing in the highly capable AETHON chip with a wattage range of 6 to 100W alongside a high capacity quick charged 4500 mAh integrated battery. Get it now Innokin MVP4 100W TC Box Mod

Eleaf Melo RT 22 Retractable Top Fill Sub-Ohm Tank

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Eleaf's Melo RT 22 is a well balanced, midwattage atomizer that utilizes the next generation ER coil alongside an intuitive retractable top filling system. The Melo RT 22 retains a 22mm diameter sizing with a simple aesthetic, anchored by the extra large glass tank section . Get it now Eleaf Melo RT 22 Retractable Top Fill Sub-Ohm Tank

2 million headsets sold by the end of the year

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Virtual reality is becoming a more popular technology in the wake of high-profile product launches like the  Oculus Rift  and  HTC Vive  but it is still several years away from “hypergrowth” and mainstream adoption, a new study found. In the  2016 Virtual Reality Industry Report , issued jointly today by Greenlight VR and  Road to VR , and which offers a 10-year roadmap for the VR ecosystem, the researchers predicted that while there will be 2 million–non-Google Cardboard–virtual reality headsets in consumers’ hands by the end of this year and 36.9 million by the end of 2020, the VR industry is still six to eight years away from hypergrowth or a tipping point in adoption of the medium. That said, the study predicted that by the end of 2025, there are likely to be 135.6 million VR headset in use, of which 122 million will be mobile. The consumer VR era kicked off in earnest last fall with the launch of Samsung’s mobile Gear VR and was further bol...

PlayStation VR Worlds

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As is the case with any new gaming platform, your primary concern after hooking it up to your TV is going to be which software will most successfully show off the hardware you’ve just purchased. Sony has been prominently advertising  PlayStation VR Worlds  as the game that will do just that, with it essentially assuming the role of the PlayStation VR headset’s answer to  Wii Sports , only with less bowling and more London gangsters telling you to f*** off.  However, whereas  Wii Sports  was a game that remained firmly on rotation until the Wii spluttered its dying breaths,  PSVR Worlds  is destined for an infinitely shorter life span. PSVR Worlds  is a collection of five mini-games, with each intended to highlight the capabilities of the headset.  The London Heist  is an on-rails shooter that whirls you through a couple of action set-pieces, each punctuated by snippets of a plot that happily apes...

VR Immersiveness and Inclusiveness

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While the first generation of VR devices is still concerned with its own usability and usefulness, product features like display resolution, frame rates, product weight, and comfort dominate the conversation, whereas more aspirational aspects like shared experiences, human interactions, and other positive outcomes are much lower on the list of priorities. Mapping out the VR devices that are on the market today or are slated to be shipped later in 2016 according to their immersiveness and inclusiveness the results are clear — while current products support different levels of immersiveness, they all fall short in bringing other people into the VR experience. The trajectory for second generation headsets points to increased immersive qualities – the current key ingredient in creating premium VR experiences. Future virtual reality devices will become untethered, smaller, and lighter, and thus more mobile, further “tune out” physical reality with more lifelike 3D video and au...

YouTube VR Cardboard

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The latest version of the YouTube app can play any video in virtual reality mode, on both Android smartphones and iPhones.  Just open up the app on your smartphone, and pull up any video. For any  virtual reality video there is a  little Cardboard outline at bottom right.  Hit play and then click on Cardboard icon to switch to VR mode. Y ou should then see the side-by-side virtual reality view where you feel in the middle of the action. You then  put the smartphone into your Cardboard-compatible viewer and enter the video. I f you want to watch a regular video, one that wasn’t filmed in 360-degrees y ou can still watch it with your headset. It will feel a bit like you’re sitting in an extremely dark movie theater, watching the video on a giant movie screen. You  open the video on your smartphone s tart the video, then click on the three-dot settings button at the top right.  A menu will pop up and the c lick on the Cardboard icon. T he screen will...